17
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9
34
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6
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15
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34
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28
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7
13
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7
9
7
15
21
11
6
1
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6
7
8
9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/yyp46

Latest score list for #yyp46

so
software a second ago
15'12''
Pr
Prestashop 11 minutes ago
16'11''
in
injury 32 minutes ago
15'12''
El
Elijah 33 minutes ago
16'10''
be
beauty an hour ago
14'17''
Pr
Prestashop an hour ago
14'40''
st
stock price 32 minutes ago
18'2''
gu
guest an hour ago
16'49''
an
anonymous 52 minutes ago
4'52''
an
anonymous 2 hours ago
18'52''

Latest score list for Kakuro

Lo
Logan solved puzzle No#29rwd;
8'6''
Ev
Evelyn solved puzzle No#wen1k;
12'19''
Ol
Oliver solved puzzle No#dpg77;
12'12''
gu
guest solved puzzle No#160kr;
13'7''
Fi
Fitness solved puzzle No#0y2j8;
11'2''
Au
Automotive solved puzzle No#j8xd5;
13'33''
gu
guest solved puzzle No#8w424;
14'29''
fi
fishing solved puzzle No#4wpk8;
12'22''
in
injury solved puzzle No#8w424;
4'58''
be
betting solved puzzle No#0y2j8;
13'3''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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