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Kakuro(Evil) https://gridpuzzle.com/kakuro/z0j5r

Latest score list for #z0j5r

Pr
Prestashop a second ago
11'2''
gu
guest 17 minutes ago
6'1''
gu
guest 10 minutes ago
17'16''
gu
guest 27 minutes ago
15'41''
gu
guest 15 minutes ago
7'52''
Bi
Bitcoin 56 minutes ago
19'4''
an
anonymous 28 minutes ago
7'20''
gu
guest 36 minutes ago
16'29''
pr
programs 2 hours ago
17'47''
gu
guest 2 hours ago
17'56''

Latest score list for Kakuro

Ab
Abigail solved puzzle No#enrx4;
14'1''
gu
guest solved puzzle No#z5p8v;
8'52''
cr
credit solved puzzle No#nm88r;
18'49''
fr
freelance solved puzzle No#nm88r;
13'3''
mo
mortgage solved puzzle No#nmwew;
18'50''
an
anonymous solved puzzle No#19xn9;
8'30''
in
intergration solved puzzle No#z5p8v;
3'28''
fi
finance solved puzzle No#rrrg1;
15'3''
gu
guest solved puzzle No#p2jzr;
19'8''
gu
guest solved puzzle No#p2q60;
13'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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