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Kakuro(Evil) https://gridpuzzle.com/kakuro/z0jvm

Latest score list for #z0jvm

an
anonymous a second ago
14'55''
Ev
Evelyn 5 minutes ago
5'46''
gu
guest 27 minutes ago
18'8''
Co
Conference 26 minutes ago
19'8''
At
Attorney 50 minutes ago
17'23''
Ab
Abigail an hour ago
17'40''
mo
motivation an hour ago
11'34''
cr
crackstreams 48 minutes ago
18'44''
Ur
Urgent 47 minutes ago
5'37''
gu
guest an hour ago
3'24''

Latest score list for Kakuro

Ab
Abigail solved puzzle No#enrx4;
14'1''
gu
guest solved puzzle No#z5p8v;
8'52''
cr
credit solved puzzle No#nm88r;
18'49''
fr
freelance solved puzzle No#nm88r;
13'3''
mo
mortgage solved puzzle No#nmwew;
18'50''
an
anonymous solved puzzle No#19xn9;
8'30''
in
intergration solved puzzle No#z5p8v;
3'28''
fi
finance solved puzzle No#rrrg1;
15'3''
gu
guest solved puzzle No#p2jzr;
19'8''
gu
guest solved puzzle No#p2q60;
13'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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