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Kakuro(Evil) https://gridpuzzle.com/kakuro/z59zr

Latest score list for #z59zr

an
anonymous a second ago
6'46''
bl
blackboard 5 minutes ago
3'30''
st
stock price 26 minutes ago
19'44''
fr
freelance 26 minutes ago
13'9''
ma
masters 35 minutes ago
13'27''
re
realtor 18 minutes ago
18'0''
pr
programs 22 minutes ago
12'22''
Av
Ava an hour ago
3'23''
ov
overtons an hour ago
9'30''
Be
Benjamin 2 hours ago
18'24''

Latest score list for Kakuro

ma
makeup solved puzzle No#31d66;
8'18''
gu
guest solved puzzle No#3ngm5;
14'47''
an
anonymous solved puzzle No#odrjj;
10'28''
an
anonymous solved puzzle No#3w08y;
4'50''
In
Internet solved puzzle No#3177d;
11'7''
Do
Donate solved puzzle No#lxqmx;
5'33''
gu
guest solved puzzle No#374vm;
17'16''
mo
motivation solved puzzle No#l25vd;
10'3''
be
betmgm solved puzzle No#374vm;
13'17''
an
anonymous solved puzzle No#l25vd;
8'49''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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