12
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27
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17
6
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6
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6
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22
16
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15
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7
13
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38
11
6
16
1
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6
7
8
9
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~
123
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Kakuro(Expert) https://gridpuzzle.com/kakuro/z5dvm

Latest score list for #z5dvm

gu
guest a second ago
4'34''
Cl
Classes 6 minutes ago
10'19''
gu
guest 26 minutes ago
3'30''
gu
guest 49 minutes ago
14'7''
gu
guest 45 minutes ago
9'21''
re
refinancing 55 minutes ago
18'30''
an
anonymous an hour ago
15'53''
Ev
Evelyn 2 hours ago
16'56''
an
anonymous an hour ago
14'3''
Ab
Abigail 59 minutes ago
12'40''

Latest score list for Kakuro

El
Electricity solved puzzle No#w8e7e;
11'29''
wa
warranty solved puzzle No#gw46v;
15'17''
cr
crackstreams solved puzzle No#7rnw9;
12'16''
Do
Donate solved puzzle No#r8p44;
8'46''
cr
crackstreams solved puzzle No#gw46v;
9'23''
an
anonymous solved puzzle No#45964;
14'32''
pe
petrol solved puzzle No#w8rjk;
16'37''
se
sell cash solved puzzle No#6dn0x;
10'22''
gu
guest solved puzzle No#6dn0x;
6'10''
fa
farmstand solved puzzle No#wev20;
13'45''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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