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Kakuro(Evil) https://gridpuzzle.com/kakuro/zyd0m

Latest score list for #zyd0m

gu
guest a second ago
18'6''
We
Weight loss 14 minutes ago
13'3''
ma
masters 18 minutes ago
18'49''
gu
guest 24 minutes ago
7'18''
Co
Conference 19 minutes ago
8'20''
Em
Emma an hour ago
15'43''
ma
magento an hour ago
6'10''
gu
guest an hour ago
19'25''
bu
business 2 hours ago
18'34''
in
injury 59 minutes ago
6'28''

Latest score list for Kakuro

Sh
Shopify solved puzzle No#j8jn1;
11'36''
Bi
Bitcoin solved puzzle No#dpqd0;
19'29''
he
healthcare solved puzzle No#n1zjk;
8'6''
fr
freelance solved puzzle No#8w1q2;
7'12''
gu
guest solved puzzle No#mjv82;
18'1''
gu
guest solved puzzle No#8w4je;
17'53''
Co
Conference solved puzzle No#k8e55;
3'50''
Do
Donate solved puzzle No#vrp1z;
11'45''
me
medical solved puzzle No#j8jn1;
6'10''
br
brother solved puzzle No#wejnq;
15'39''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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