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Kakuro(Evil) https://gridpuzzle.com/kakuro/zydyr

Latest score list for #zydyr

an
anonymous a second ago
10'9''
se
settlements 18 minutes ago
7'41''
te
teriyaki 37 minutes ago
18'41''
gu
guest 58 minutes ago
14'2''
Am
Amelia 32 minutes ago
4'17''
Mi
Mia 39 minutes ago
13'22''
gu
guest an hour ago
12'21''
Lo
Loans 35 minutes ago
15'35''
Ma
Mason 2 hours ago
15'6''
gu
guest an hour ago
7'31''

Latest score list for Kakuro

Ev
Evelyn solved puzzle No#p65xg;
11'20''
be
beauty solved puzzle No#jdek1;
19'52''
gu
guest solved puzzle No#51450;
16'19''
pe
petrol solved puzzle No#kdmqm;
13'13''
an
anonymous solved puzzle No#zyr7n;
11'37''
gu
guest solved puzzle No#514yd;
14'32''
an
anonymous solved puzzle No#2yn7z;
16'2''
an
anonymous solved puzzle No#j9284;
10'16''
Ol
Oliver solved puzzle No#4k914;
14'47''
gu
guest solved puzzle No#jdek1;
19'59''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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