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Mirror Akari(Easy) https://gridpuzzle.com/mirror-akari/8qmne

Latest score list for #8qmne

an
anonymous há um segundo
11'30''
mo
motivation 10 minutos atrás
13'48''
mo
mortgage 38 minutos atrás
16'8''
ov
overtons 16 minutos atrás
14'6''
gu
guest há uma hora
12'50''
mo
motivation 25 minutos atrás
17'49''
an
anonymous 54 minutos atrás
6'19''
pr
programs 2 horas atrás
7'0''
gu
guest há uma hora
19'27''
gu
guest há uma hora
14'51''

Latest score list for Mirror Akari

gu
guest solved puzzle No#g4270;
10'46''
pr
programs solved puzzle No#0x5y2;
16'18''
gu
guest solved puzzle No#6ng5x;
16'11''
me
medical solved puzzle No#jemme;
11'36''
an
anonymous solved puzzle No#0x5y2;
19'53''
an
anonymous solved puzzle No#6mnx5;
8'21''
sa
sandwich solved puzzle No#4wg6g;
4'32''
ma
majority solved puzzle No#0x5y2;
12'41''
mo
mortgage solved puzzle No#k86pq;
8'35''
ma
majority solved puzzle No#g4270;
16'2''

How to play Mirror Akari

  1. The player places light bulbs in white cells such that no two bulbs shine on each other, until the entire grid is lit up.

  2. A bulb sends rays of light horizontally and vertically, illuminating its entire row and column unless its light is blocked by a black cell.

  3. A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

  4. An unnumbered black cell may have any number of light bulbs adjacent to it, or none. Bulbs placed diagonally adjacent to a numbered cell do not contribute to the bulb count.

  5. If a cell contains a diagonal wall ("mirror"), it should be lit.

  6. A cell with a mirror cannot contain a bulb.

A black cell may have a number on it from 0 to 4, indicating how many bulbs must be placed adjacent to its four sides; for example, a cell with a 4 must have four bulbs around it, one on each side, and a cell with a 0 cannot have a bulb next to any of its sides.

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