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Anti-Knight Hyper Consecutive Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/0x6r8

Latest score list for #0x6r8

bu
business a second ago
12'38''
wo
workforce 19 minutes ago
6'30''
pe
petrol 38 minutes ago
7'15''
Pa
Paintless 54 minutes ago
18'33''
an
anonymous 25 minutes ago
11'59''
Ja
James 48 minutes ago
4'19''
gu
guest an hour ago
13'15''
gu
guest 47 minutes ago
15'36''
Co
Conference 37 minutes ago
12'13''
an
anonymous an hour ago
14'19''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

gu
guest solved puzzle No#j8qz5;
4'32''
pe
petrol solved puzzle No#zqnny;
17'26''
Av
Ava solved puzzle No#gem22;
17'35''
re
recovery solved puzzle No#0ymnr;
9'23''
gu
guest solved puzzle No#7jezm;
15'42''
gu
guest solved puzzle No#j8qz5;
16'33''
an
anonymous solved puzzle No#j8qz5;
18'3''
cr
crackstreams solved puzzle No#vrpqz;
17'2''
Do
Donate solved puzzle No#j87w4;
3'58''
gu
guest solved puzzle No#zqnny;
16'38''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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