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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/1nky0

Latest score list for #1nky0

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relief a second ago
12'10''
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guest 8 minutes ago
15'28''
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Abigail 21 minutes ago
16'41''
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Charlotte 54 minutes ago
9'11''
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Hail car an hour ago
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19'29''
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3'27''
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refinancing 24 minutes ago
6'10''
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William 2 hours ago
18'49''
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Hosting an hour ago
16'52''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

re
realtor solved puzzle No#3wqdk;
19'34''
re
repair solved puzzle No#mne12;
10'9''
We
Weight loss solved puzzle No#7pn69;
19'39''
gu
guest solved puzzle No#lrndg;
9'43''
te
teriyaki solved puzzle No#n2w1k;
5'14''
ma
masters solved puzzle No#1nnk9;
8'4''
Ma
Mason solved puzzle No#9wq6x;
12'55''
gu
guest solved puzzle No#mne12;
3'39''
gu
guest solved puzzle No#21n2d;
5'11''
Cl
Classes solved puzzle No#1n59d;
15'6''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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