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Anti-Knight Hyper Consecutive Sudoku(Expert) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/6mr1n

Latest score list for #6mr1n

Au
Automotive för en sekund sedan
17'26''
gu
guest 8 minuter sedan
3'34''
Ho
Hosting 7 minuter sedan
15'18''
In
Internet 28 minuter sedan
6'26''
Cl
Claim 53 minuter sedan
15'5''
pr
premium för en timme sedan
18'45''
Ma
Mason för en timme sedan
8'25''
gu
guest för en timme sedan
5'33''
an
anonymous 55 minuter sedan
13'9''
re
restoration för en timme sedan
12'7''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

in
insurance solved puzzle No#n1jzr;
5'37''
fi
finance solved puzzle No#vrpqz;
6'38''
gu
guest solved puzzle No#vrpqz;
17'20''
gu
guest solved puzzle No#zqnny;
17'26''
gu
guest solved puzzle No#j87w4;
6'21''
in
injury solved puzzle No#2941z;
5'50''
da
damage solved puzzle No#9ez4q;
13'32''
Cl
Claim solved puzzle No#4wmdp;
11'48''
gu
guest solved puzzle No#j87w4;
10'27''
an
anonymous solved puzzle No#2941z;
11'58''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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