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Anti-Knight Hyper Consecutive Sudoku(Hard) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/dp1rp

Latest score list for #dp1rp

an
anonymous sekunti sitten
6'29''
re
realtor 3 minuuttia sitten
11'46''
Sh
Shopify 13 minuuttia sitten
5'27''
an
anonymous 51 minuuttia sitten
4'49''
re
recovery tunti sitten
19'42''
La
Lawyer 38 minuuttia sitten
16'23''
sh
shopping tunti sitten
16'26''
te
technology tunti sitten
11'12''
re
repair 2 tuntia sitten
3'26''
Co
Conference 44 minuuttia sitten
15'29''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#n299x;
8'36''
Cl
Claim solved puzzle No#0x5jr;
12'15''
gu
guest solved puzzle No#weexy;
16'6''
re
repair solved puzzle No#n299x;
9'45''
an
anonymous solved puzzle No#82842;
15'42''
se
settlements solved puzzle No#82842;
11'51''
gu
guest solved puzzle No#zvwqm;
3'53''
an
anonymous solved puzzle No#9ewek;
4'40''
bl
blackboard solved puzzle No#82842;
10'48''
gu
guest solved puzzle No#4ww24;
4'29''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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