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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/l8912

Latest score list for #l8912

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Latest score list for Anti-Knight Hyper Consecutive Sudoku

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Internet solved puzzle No#l5z9r;
11'17''
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sandwich solved puzzle No#l5z9r;
17'40''
Mi
Mia solved puzzle No#lrd81;
9'51''
Ch
Charlotte solved puzzle No#l2pj5;
6'44''
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petrol solved puzzle No#okqdq;
19'58''
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anonymous solved puzzle No#lm89z;
7'14''
Co
Conference solved puzzle No#l4174;
6'30''
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software solved puzzle No#okqdq;
8'40''
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teriyaki solved puzzle No#l5kv8;
6'10''
an
anonymous solved puzzle No#l4174;
12'30''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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