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Anti-Knight Hyper Consecutive Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/lpkmz

Latest score list for #lpkmz

an
anonymous před sekundou
11'32''
wo
workforce 9 minutami před
15'51''
gu
guest 29 minutami před
9'35''
gu
guest 48 minutami před
15'5''
gu
guest 17 minutami před
11'21''
ma
masters před hodinou
5'2''
an
anonymous 56 minutami před
9'18''
an
anonymous 2 hodinami před
19'37''
an
anonymous před hodinou
5'45''
la
lawyer před hodinou
8'12''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

La
Lawyer solved puzzle No#37jjm;
6'59''
ma
magento solved puzzle No#l27yz;
17'34''
Wo
Workers solved puzzle No#ok255;
12'6''
Cl
Claim solved puzzle No#ok255;
17'35''
gu
guest solved puzzle No#lxqr8;
16'57''
de
degree solved puzzle No#odmv7;
19'53''
an
anonymous solved puzzle No#3ndrl;
6'12''
Ol
Olivia solved puzzle No#oy9q1;
4'24''
gu
guest solved puzzle No#l0vqg;
7'1''
an
anonymous solved puzzle No#lqrg9;
4'58''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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