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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/m9k9z

Latest score list for #m9k9z

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sandwich a second ago
8'36''
La
Lawyer 7 minutes ago
14'2''
de
degree 17 minutes ago
9'25''
an
anonymous 10 minutes ago
14'17''
an
anonymous 35 minutes ago
6'30''
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masters 32 minutes ago
16'36''
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anonymous an hour ago
6'40''
gu
guest 27 minutes ago
8'38''
an
anonymous 2 hours ago
6'49''
Ja
Jacob 45 minutes ago
8'56''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Do
Donate solved puzzle No#jn4y1;
10'12''
an
anonymous solved puzzle No#1yx8k;
14'28''
yo
youtube solved puzzle No#zg25y;
5'15''
se
sell cash solved puzzle No#yvmqk;
5'1''
gu
guest solved puzzle No#dm6r7;
12'36''
an
anonymous solved puzzle No#45728;
15'9''
an
anonymous solved puzzle No#zg25y;
18'38''
se
settlements solved puzzle No#yvmqk;
15'43''
fi
finance solved puzzle No#y11wk;
17'25''
gu
guest solved puzzle No#mjyyw;
8'19''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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