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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/zg8kv

Latest score list for #zg8kv

ou
outsource há um segundo
10'59''
fr
freelance 10 minutos atrás
15'2''
gu
guest 35 minutos atrás
19'34''
gu
guest 37 minutos atrás
13'0''
se
sell cash há uma hora
10'31''
ou
outsource 23 minutos atrás
10'28''
Bi
Bitcoin 51 minutos atrás
16'55''
my
myloancare há uma hora
17'56''
Au
Automotive 2 horas atrás
8'49''
an
anonymous 2 horas atrás
7'26''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

Wo
Workers solved puzzle No#4ww24;
7'4''
an
anonymous solved puzzle No#5kn78;
16'51''
Ja
James solved puzzle No#mn2y2;
5'59''
gu
guest solved puzzle No#21ee9;
11'13''
st
stock price solved puzzle No#zqqze;
12'37''
La
Lawsuit solved puzzle No#je7jy;
7'13''
an
anonymous solved puzzle No#eq2n4;
13'22''
an
anonymous solved puzzle No#mn2y2;
4'10''
an
anonymous solved puzzle No#xzj07;
18'26''
gu
guest solved puzzle No#weexy;
12'27''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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