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Anti-Knight Hyper Consecutive Sudoku(Evil) https://gridpuzzle.com/anti-knight-hyper-consecutive-sudoku/1yxw6

Latest score list for #1yxw6

gu
guest a second ago
11'26''
an
anonymous 13 minutes ago
19'5''
re
relief 28 minutes ago
10'55''
El
Elijah 43 minutes ago
6'38''
an
anonymous 41 minutes ago
6'21''
Fi
Fitness 55 minutes ago
12'1''
Cl
Claim an hour ago
14'37''
Sh
Shopify 31 minutes ago
10'35''
gu
guest an hour ago
6'30''
Wo
Workers 2 hours ago
4'21''

Latest score list for Anti-Knight Hyper Consecutive Sudoku

an
anonymous solved puzzle No#4w708;
8'44''
be
beauty solved puzzle No#j8d69;
5'35''
fi
fishing solved puzzle No#ge5x0;
9'36''
No
Noah solved puzzle No#pwj0r;
19'3''
Em
Emma solved puzzle No#xgx8p;
19'1''
Ol
Olivia solved puzzle No#4w708;
8'37''
mo
mortgage solved puzzle No#8w0pe;
5'58''
bu
business solved puzzle No#vry4z;
15'11''
gu
guest solved puzzle No#j8d69;
18'50''
Li
Liam solved puzzle No#j8d69;
6'17''

How to play Anti-Knight Hyper Consecutive Sudoku

Anti-Knight Hyper Consecutive Sudoku Rules

Consecutive Sudoku: Standard Sudoku rules apply (1-9 in each row, column, and box) with the added twist of bars between some squares. These bars mean the numbers in those squares must be consecutive (differ by 1).

Anti-Knight Hyper Consecutive Sudoku Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Using the Markings:
Pay close attention to the consecutive markers while placing numbers. If two cells are connected by a bar, the numbers you place in them must differ by exactly 1.
Conversely, if there's no marking between two cells, the numbers in those cells cannot be consecutive.

Anti-Knight Hyper Consecutive Sudoku = Anti-Knight Sudoku + Hyper Sudoku + Consecutive Sudoku.

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