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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/l26gd

Latest score list for #l26gd

gu
guest för en sekund sedan
14'31''
wo
workforce 18 minuter sedan
13'52''
Av
Ava 37 minuter sedan
10'59''
ph
photography 31 minuter sedan
18'22''
su
sundays dog 16 minuter sedan
7'7''
yo
youtube 40 minuter sedan
7'16''
Re
Recovery för en timme sedan
7'12''
Lo
Logan för en timme sedan
6'15''
mo
motivation 2 timmar sedan
16'6''
fr
freelance 2 timmar sedan
10'28''

Latest score list for Anti-knight Hyper Rossini Sudoku

Em
Emma solved puzzle No#dnw50;
8'21''
an
anonymous solved puzzle No#yqk91;
12'11''
mo
motivation solved puzzle No#g4qw1;
16'38''
Re
Recovery solved puzzle No#yqk91;
17'41''
an
anonymous solved puzzle No#4ndy8;
15'18''
Ha
Hail car solved puzzle No#zv0xr;
3'33''
be
betmgm solved puzzle No#wrd22;
12'1''
Ur
Urgent solved puzzle No#1nxkk;
4'19''
an
anonymous solved puzzle No#1nxkk;
8'49''
ph
phone solved puzzle No#g4984;
6'40''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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