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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/o62yr

Latest score list for #o62yr

bu
business een seconde geleden
6'29''
pe
petrol 8 minuten geleden
5'24''
gu
guest 37 minuten geleden
12'28''
gu
guest 47 minuten geleden
14'5''
an
anonymous 36 minuten geleden
13'31''
Au
Automotive een uur geleden
5'49''
an
anonymous 39 minuten geleden
15'55''
an
anonymous een uur geleden
9'25''
da
damage een uur geleden
8'21''
Ch
Charlotte een uur geleden
12'59''

Latest score list for Anti-knight Hyper Rossini Sudoku

re
repair solved puzzle No#4n405;
15'41''
se
sell cash solved puzzle No#pnejv;
15'47''
In
Investing solved puzzle No#wr9vq;
16'43''
So
Sophia solved puzzle No#6nzgj;
19'23''
an
anonymous solved puzzle No#pnejv;
12'36''
an
anonymous solved puzzle No#7pzwj;
17'48''
gu
guest solved puzzle No#0x4x2;
10'43''
se
settlements solved puzzle No#7pzwj;
6'38''
Wo
Workers solved puzzle No#0x4x2;
8'26''
ph
phone solved puzzle No#wr9vq;
6'47''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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