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Anti-knight Hyper Rossini Sudoku(Easy) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/ov1rz

Latest score list for #ov1rz

li
lightroom il y a une seconde
17'48''
gu
guest il y a 10 minutes
9'41''
La
Lawsuit il y a 21 minutes
16'23''
li
lightroom il y a 31 minutes
19'1''
an
anonymous il y a une heure
11'22''
gu
guest il y a 45 minutes
5'45''
Be
Benjamin il y a une heure
6'37''
an
anonymous il y a une heure
13'31''
su
sundays dog il y a une heure
7'21''
gu
guest il y a une heure
11'36''

Latest score list for Anti-knight Hyper Rossini Sudoku

Em
Emma solved puzzle No#dnw50;
8'21''
an
anonymous solved puzzle No#yqk91;
12'11''
mo
motivation solved puzzle No#g4qw1;
16'38''
Re
Recovery solved puzzle No#yqk91;
17'41''
an
anonymous solved puzzle No#4ndy8;
15'18''
Ha
Hail car solved puzzle No#zv0xr;
3'33''
be
betmgm solved puzzle No#wrd22;
12'1''
Ur
Urgent solved puzzle No#1nxkk;
4'19''
an
anonymous solved puzzle No#1nxkk;
8'49''
ph
phone solved puzzle No#g4984;
6'40''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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