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Anti-knight Hyper Rossini Sudoku(Medium) https://gridpuzzle.com/anti-knight-hyper-rossini-sudoku/remv1

Latest score list for #remv1

an
anonymous il y a une seconde
18'29''
Wi
William il y a 3 minutes
17'55''
Au
Automotive il y a 12 minutes
16'16''
ph
phone il y a 42 minutes
19'38''
an
anonymous il y a une heure
18'7''
an
anonymous il y a 48 minutes
19'26''
fa
family il y a une heure
12'30''
be
beauty il y a 40 minutes
16'49''
an
anonymous il y a une heure
10'48''
an
anonymous il y a 2 heures
11'54''

Latest score list for Anti-knight Hyper Rossini Sudoku

in
insurance solved puzzle No#0x4w1;
19'27''
gu
guest solved puzzle No#qmp7g;
9'20''
gu
guest solved puzzle No#eqdk4;
17'33''
ou
outsource solved puzzle No#xzddd;
13'40''
gu
guest solved puzzle No#21mey;
10'30''
se
settlements solved puzzle No#21mey;
5'51''
bu
business solved puzzle No#pn7kj;
14'42''
Ol
Olivia solved puzzle No#0x4w1;
8'48''
Be
Benjamin solved puzzle No#kdjp2;
18'6''
in
intergration solved puzzle No#1nmw0;
10'44''

How to play Anti-knight Hyper Rossini Sudoku

Anti-knight Hyper Rossini Sudoku Rules

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Additional Rules:

  • Hyper Sudoku Rule:also known as Windoku, is a variation of Sudoku that adds an extra layer of challenge by introducing additional regions where the digits 1 to 9 must also be present.

  • Anti-Knight Sudoku all cells at a chess knight move (at a distance of 2 by 1) must hold different numbers.

Rossini Sudoku is a variation of the classic sudoku. The arrows outside the grid indicate that the nearest three digits in the corresponding direction are in ascending or descending order (the highest number is always in the direction of the arrow). All possible arrows are given, so if there is no arrow, the first three digits do not form an increasing sequence in either direction.

Anti-knight Hyper Rossini Sudoku = Rossini Sudoku + Anti-knight Sudoku + Hyper Sudoku.

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