11
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28
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34
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42
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9
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27
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37
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11
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43
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38
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Kakuro(Evil) https://gridpuzzle.com/kakuro/011jw

Latest score list for #011jw

se
sell cash 剛剛
8'12''
an
anonymous 16分鐘前
9'57''
an
anonymous 28分鐘前
9'2''
At
Attorney 23分鐘前
19'15''
ma
majority 52分鐘前
4'54''
an
anonymous 一小時前
14'18''
gu
guest 一小時前
11'49''
an
anonymous 43分鐘前
12'43''
gu
guest 52分鐘前
11'48''
gu
guest 一小時前
7'30''

Latest score list for Kakuro

Re
Recovery solved puzzle No#4nwee;
12'37''
mo
motivation solved puzzle No#lpv6v;
14'30''
gu
guest solved puzzle No#yqve9;
19'55''
gu
guest solved puzzle No#4nwee;
17'10''
do
doctors solved puzzle No#g4ewm;
6'32''
cr
credit solved puzzle No#g4ewm;
10'0''
gu
guest solved puzzle No#l8p5x;
10'57''
fi
fishing solved puzzle No#l0n48;
17'28''
an
anonymous solved puzzle No#lqdq2;
8'34''
so
social solved puzzle No#4nwee;
6'8''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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