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Kakuro(Evil) https://gridpuzzle.com/kakuro/092qg

Latest score list for #092qg

an
anonymous a second ago
12'15''
cr
credit 15 minutes ago
6'20''
gu
guest 30 minutes ago
12'19''
ma
masters 30 minutes ago
19'12''
gu
guest 59 minutes ago
5'15''
my
myloancare 32 minutes ago
16'18''
br
brother 35 minutes ago
14'36''
pr
programs an hour ago
5'41''
gu
guest 2 hours ago
16'53''
an
anonymous 31 minutes ago
5'8''

Latest score list for Kakuro

an
anonymous solved puzzle No#v86gy;
4'48''
gu
guest solved puzzle No#n54xr;
11'59''
So
Sophia solved puzzle No#45emp;
16'28''
ma
magento solved puzzle No#6dvyq;
13'54''
Ja
Jacob solved puzzle No#7r4dk;
15'59''
ov
overtons solved puzzle No#6dpgn;
14'2''
da
damage solved puzzle No#r89r1;
16'10''
gu
guest solved puzzle No#7r4dk;
14'55''
an
anonymous solved puzzle No#45emp;
13'7''
fa
farmstand solved puzzle No#0829r;
11'11''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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