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Kakuro(Evil) https://gridpuzzle.com/kakuro/x9yrp

Latest score list for #x9yrp

Mi
Mia a second ago
15'23''
Ev
Evelyn 7 minutes ago
19'44''
an
anonymous 31 minutes ago
13'31''
an
anonymous 38 minutes ago
14'27''
in
insurance 30 minutes ago
16'36''
gu
guest an hour ago
9'52''
fi
fishing 55 minutes ago
12'27''
he
healthcare an hour ago
16'22''
pr
programs 2 hours ago
7'5''
gu
guest 47 minutes ago
15'42''

Latest score list for Kakuro

an
anonymous solved puzzle No#165e9;
18'7''
an
anonymous solved puzzle No#dnz52;
13'20''
se
sell cash solved puzzle No#ge8jv;
5'56''
Pa
Paintless solved puzzle No#vr4wk;
15'32''
re
recovery solved puzzle No#zq8gn;
10'47''
gu
guest solved puzzle No#rmp20;
15'4''
Ur
Urgent solved puzzle No#zvd6r;
19'24''
gu
guest solved puzzle No#yvq1k;
11'29''
El
Electricity solved puzzle No#zvd6r;
14'55''
mo
mortgage solved puzzle No#zvd6r;
6'52''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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