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Kakuro(Evil) https://gridpuzzle.com/kakuro/09jjg

Latest score list for #09jjg

Ur
Urgent a second ago
6'2''
an
anonymous 4 minutes ago
14'33''
gu
guest 12 minutes ago
7'15''
Ev
Evelyn 26 minutes ago
9'6''
an
anonymous 22 minutes ago
17'37''
La
Lawsuit an hour ago
7'22''
Re
Recovery 51 minutes ago
5'13''
be
beauty an hour ago
9'59''
Ga
Gas 57 minutes ago
5'50''
mo
motivation 50 minutes ago
15'12''

Latest score list for Kakuro

gu
guest solved puzzle No#51m98;
16'22''
an
anonymous solved puzzle No#51mn9;
12'56''
ov
overtons solved puzzle No#89672;
19'40''
Ab
Abigail solved puzzle No#89672;
3'46''
an
anonymous solved puzzle No#ywn1p;
7'26''
an
anonymous solved puzzle No#89672;
5'20''
gu
guest solved puzzle No#9qp2r;
11'19''
se
settlements solved puzzle No#vw26z;
19'10''
gu
guest solved puzzle No#51gk9;
3'36''
gu
guest solved puzzle No#k6eqm;
16'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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