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Kakuro(Evil) https://gridpuzzle.com/kakuro/0pw1r

Latest score list for #0pw1r

Re
Recovery há um segundo
12'50''
Cl
Classes 13 minutos atrás
4'30''
gu
guest 12 minutos atrás
19'52''
an
anonymous 46 minutos atrás
12'43''
gu
guest 47 minutos atrás
11'47''
re
refinancing 39 minutos atrás
12'1''
an
anonymous 41 minutos atrás
19'41''
an
anonymous há uma hora
7'50''
ph
photography 38 minutos atrás
13'25''
gu
guest 30 minutos atrás
6'49''

Latest score list for Kakuro

in
intergration solved puzzle No#9qp2r;
9'15''
gu
guest solved puzzle No#ywn1p;
8'26''
an
anonymous solved puzzle No#qnwx9;
15'31''
te
teriyaki solved puzzle No#9qp2r;
8'33''
Tr
Trading solved puzzle No#qnwx9;
7'44''
in
injury solved puzzle No#9n48q;
13'14''
Mi
Mia solved puzzle No#rpvmg;
19'20''
mo
mortgage solved puzzle No#51gk9;
12'28''
re
relief solved puzzle No#j9529;
6'29''
Ja
Jacob solved puzzle No#2pevd;
19'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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