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Kakuro(Evil) https://gridpuzzle.com/kakuro/191n9

Latest score list for #191n9

ma
masters a second ago
18'55''
ma
masters 12 minutes ago
13'48''
ch
chocolate 8 minutes ago
19'45''
an
anonymous 54 minutes ago
13'2''
su
sundays dog 37 minutes ago
14'10''
gu
guest an hour ago
16'13''
gu
guest 27 minutes ago
14'20''
Cl
Classes an hour ago
13'50''
an
anonymous 2 hours ago
18'2''
an
anonymous 49 minutes ago
5'49''

Latest score list for Kakuro

Pa
Paintless solved puzzle No#oyye1;
7'56''
pr
premium solved puzzle No#lmgz2;
4'15''
Ja
Jacob solved puzzle No#lq4xe;
8'15''
se
semrush solved puzzle No#oy006;
8'56''
bu
business solved puzzle No#lmgz2;
12'49''
an
anonymous solved puzzle No#lq4xe;
10'39''
ou
outsource solved puzzle No#l55n0;
4'4''
gu
guest solved puzzle No#odp42;
5'58''
an
anonymous solved puzzle No#l95wx;
10'58''
Lo
Logan solved puzzle No#3194r;
11'2''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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