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Kakuro(Evil) https://gridpuzzle.com/kakuro/191n9

Latest score list for #191n9

Mi
Mia a second ago
6'57''
No
Noah 14 minutes ago
11'26''
gu
guest 20 minutes ago
5'1''
an
anonymous 31 minutes ago
5'35''
Co
Conference 50 minutes ago
9'19''
fa
farmstand an hour ago
17'27''
ov
overtons 51 minutes ago
17'18''
Ol
Oliver an hour ago
8'7''
ma
make money 2 hours ago
12'40''
an
anonymous 2 hours ago
3'39''

Latest score list for Kakuro

te
technology solved puzzle No#r8510;
3'57''
an
anonymous solved puzzle No#0827g;
5'12''
At
Attorney solved puzzle No#gwdn4;
10'7''
Tr
Trading solved puzzle No#gwdn4;
13'1''
Be
Benjamin solved puzzle No#n54xr;
7'55''
se
sell cash solved puzzle No#r8d50;
17'32''
an
anonymous solved puzzle No#jn4j4;
5'33''
pr
programs solved puzzle No#gwjvv;
6'33''
gu
guest solved puzzle No#08v6r;
19'34''
ou
outsource solved puzzle No#n54xr;
10'56''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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