20
9
13
4
10
6
24
9
21
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9
15
11
24
1
8
11
1
6
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8
8
3
11
7
13
15
3
1
24
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20
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18
22
13
24
15
18
11
13
15
15
6
11
16
6
9
32
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3
11
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14
15
8
17
6
16
4
8
3
9
8
5
1
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3
4
5
6
7
8
9
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123
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Kakuro(Medium) https://gridpuzzle.com/kakuro/1g440

Latest score list for #1g440

an
anonymous před sekundou
16'21''
an
anonymous 16 minutami před
15'36''
So
Sophia 32 minutami před
7'1''
yo
youtube 46 minutami před
4'48''
gu
guest 45 minutami před
7'36''
Au
Automotive 59 minutami před
12'46''
At
Attorney před hodinou
15'45''
an
anonymous 27 minutami před
15'1''
Ol
Oliver 2 hodinami před
14'7''
an
anonymous 30 minutami před
11'25''

Latest score list for Kakuro

Fi
Fitness solved puzzle No#45504;
14'44''
an
anonymous solved puzzle No#20y7d;
6'7''
gu
guest solved puzzle No#n5w75;
18'1''
an
anonymous solved puzzle No#6dnnj;
15'39''
an
anonymous solved puzzle No#kndpm;
7'8''
Ma
Mason solved puzzle No#jng51;
7'34''
ph
phone solved puzzle No#n5w1k;
12'30''
gu
guest solved puzzle No#6d4wn;
4'27''
br
brother solved puzzle No#6dnnj;
14'54''
Ch
Charlotte solved puzzle No#20y7d;
10'6''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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