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Kakuro(Evil) https://gridpuzzle.com/kakuro/2pw0d

Latest score list for #2pw0d

mo
motivation a second ago
16'3''
gu
guest 12 minutes ago
7'28''
re
restoration 39 minutes ago
8'45''
an
anonymous 44 minutes ago
17'39''
an
anonymous an hour ago
6'5''
Mi
Mia an hour ago
10'11''
ch
chocolate an hour ago
15'6''
ph
photography an hour ago
11'56''
gu
guest an hour ago
19'42''
ch
chocolate an hour ago
17'41''

Latest score list for Kakuro

an
anonymous solved puzzle No#e5xp7;
15'5''
an
anonymous solved puzzle No#n84jr;
4'31''
an
anonymous solved puzzle No#q21xe;
8'40''
gu
guest solved puzzle No#q21xe;
19'53''
Ho
Hosting solved puzzle No#oky13;
14'24''
be
beauty solved puzzle No#0z191;
11'8''
me
medical solved puzzle No#0z99g;
9'4''
re
recovery solved puzzle No#0z99g;
15'19''
an
anonymous solved puzzle No#4j828;
8'28''
cr
credit solved puzzle No#0z191;
6'48''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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