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Kakuro(Evil) https://gridpuzzle.com/kakuro/51g18

Latest score list for #51g18

gu
guest a second ago
4'55''
Wo
Workers 12 minutes ago
4'0''
ma
majority 26 minutes ago
17'27''
be
betmgm 34 minutes ago
9'48''
bl
blackboard 40 minutes ago
10'25''
Li
Liam 34 minutes ago
17'40''
an
anonymous an hour ago
3'44''
an
anonymous an hour ago
14'46''
ch
chocolate an hour ago
8'34''
gu
guest an hour ago
8'56''

Latest score list for Kakuro

gu
guest solved puzzle No#z0nzr;
16'1''
Ol
Oliver solved puzzle No#gyze4;
17'10''
st
stock price solved puzzle No#q2q8v;
8'30''
gu
guest solved puzzle No#x0j5d;
4'28''
te
teriyaki solved puzzle No#k1zq2;
16'54''
se
semrush solved puzzle No#dwdz0;
3'32''
Em
Emma solved puzzle No#pjgrg;
7'52''
me
medical solved puzzle No#pjgrg;
15'37''
gu
guest solved puzzle No#k1zq2;
16'12''
Fi
Fitness solved puzzle No#lm0qo;
4'12''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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