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Kakuro(Evil) https://gridpuzzle.com/kakuro/2y6mz

Latest score list for #2y6mz

an
anonymous för en sekund sedan
9'49''
gu
guest 4 minuter sedan
9'6''
gu
guest 35 minuter sedan
7'49''
In
Investing 36 minuter sedan
6'19''
gu
guest 18 minuter sedan
4'32''
an
anonymous för en timme sedan
4'8''
an
anonymous för en timme sedan
13'44''
fi
fishing för en timme sedan
13'7''
gu
guest 44 minuter sedan
9'38''
gu
guest 32 minuter sedan
9'41''

Latest score list for Kakuro

gu
guest solved puzzle No#n15rw;
8'50''
ov
overtons solved puzzle No#mjp0g;
14'8''
re
realtor solved puzzle No#kdvk1;
13'21''
pr
premium solved puzzle No#kdvk1;
8'0''
gu
guest solved puzzle No#kdvk1;
18'52''
gu
guest solved puzzle No#kdvk1;
7'37''
re
relief solved puzzle No#n157w;
16'41''
gu
guest solved puzzle No#n157w;
5'49''
st
stock price solved puzzle No#dpwkv;
11'24''
te
technology solved puzzle No#4wjj5;
18'16''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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