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9
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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/2y7p9

Latest score list for #2y7p9

re
realtor há um segundo
19'41''
gu
guest 5 minutos atrás
5'37''
an
anonymous 12 minutos atrás
13'47''
Lo
Logan 23 minutos atrás
12'17''
gu
guest 57 minutos atrás
12'35''
gu
guest há uma hora
7'52''
ma
magento há uma hora
13'21''
an
anonymous 45 minutos atrás
14'9''
an
anonymous há uma hora
5'34''
pe
petrol há uma hora
9'28''

Latest score list for Kakuro

gu
guest solved puzzle No#51m98;
16'22''
an
anonymous solved puzzle No#51mn9;
12'56''
ov
overtons solved puzzle No#89672;
19'40''
Ab
Abigail solved puzzle No#89672;
3'46''
an
anonymous solved puzzle No#ywn1p;
7'26''
an
anonymous solved puzzle No#89672;
5'20''
gu
guest solved puzzle No#9qp2r;
11'19''
se
settlements solved puzzle No#vw26z;
19'10''
gu
guest solved puzzle No#51gk9;
3'36''
gu
guest solved puzzle No#k6eqm;
16'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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