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Kakuro(Evil) https://gridpuzzle.com/kakuro/2ydz5

Latest score list for #2ydz5

re
refinancing a second ago
8'44''
gu
guest 10 minutes ago
4'27''
Sh
Shopify 28 minutes ago
14'31''
be
betting 39 minutes ago
5'17''
an
anonymous 38 minutes ago
13'24''
an
anonymous an hour ago
10'32''
an
anonymous an hour ago
14'5''
gu
guest 43 minutes ago
10'32''
an
anonymous 2 hours ago
7'5''
In
Investing an hour ago
15'24''

Latest score list for Kakuro

gu
guest solved puzzle No#7k4nm;
19'33''
sp
specialist solved puzzle No#89xg2;
5'20''
an
anonymous solved puzzle No#q4q7q;
12'11''
gu
guest solved puzzle No#89xg2;
19'32''
Li
Liam solved puzzle No#55xm0;
16'13''
fr
freelance solved puzzle No#5592d;
16'9''
re
recovery solved puzzle No#gnen2;
7'50''
gu
guest solved puzzle No#kwnr5;
13'7''
gu
guest solved puzzle No#gn16v;
13'58''
re
restoration solved puzzle No#2y6mz;
5'42''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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