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Kakuro(Evil) https://gridpuzzle.com/kakuro/2yg5y

Latest score list for #2yg5y

Pa
Paintless för en sekund sedan
15'7''
fa
family 5 minuter sedan
3'31''
an
anonymous 9 minuter sedan
11'30''
ch
chocolate 11 minuter sedan
18'19''
ov
overtons 44 minuter sedan
9'20''
fi
fishing för en timme sedan
14'10''
Ja
James 54 minuter sedan
16'50''
Wi
William för en timme sedan
9'58''
an
anonymous för en timme sedan
12'35''
gu
guest för en timme sedan
3'28''

Latest score list for Kakuro

re
recovery solved puzzle No#09grr;
7'43''
be
beauty solved puzzle No#x9jx8;
17'12''
re
relief solved puzzle No#4ke1g;
15'12''
gu
guest solved puzzle No#09grr;
17'34''
pe
petrol solved puzzle No#vn5zz;
9'58''
gu
guest solved puzzle No#097n2;
16'40''
an
anonymous solved puzzle No#z5x2v;
5'43''
an
anonymous solved puzzle No#jd5ry;
6'1''
gu
guest solved puzzle No#yy711;
13'57''
fr
freelance solved puzzle No#d027j;
6'47''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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