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Kakuro(Evil) https://gridpuzzle.com/kakuro/371z1

Latest score list for #371z1

gu
guest il y a une seconde
10'27''
Lo
Loans il y a 4 minutes
19'50''
do
doctors il y a 32 minutes
15'8''
ma
make money il y a 35 minutes
17'5''
re
relief il y a 24 minutes
8'43''
re
relief il y a une heure
10'21''
an
anonymous il y a une heure
12'13''
Wi
William il y a une heure
9'13''
Lo
Logan il y a 2 heures
5'14''
ma
majority il y a une heure
4'29''

Latest score list for Kakuro

an
anonymous solved puzzle No#ejrp7;
18'22''
an
anonymous solved puzzle No#jngk4;
8'50''
mo
mortgage solved puzzle No#n5qwx;
10'34''
se
sell cash solved puzzle No#201w8;
3'34''
Am
Amelia solved puzzle No#gw840;
11'29''
an
anonymous solved puzzle No#gw840;
7'53''
gu
guest solved puzzle No#ejk2k;
5'14''
gu
guest solved puzzle No#7r5p1;
14'44''
fa
farmstand solved puzzle No#8z90k;
10'41''
an
anonymous solved puzzle No#n526x;
9'4''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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