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Kakuro(Evil) https://gridpuzzle.com/kakuro/4d265

Latest score list for #4d265

in
injury il y a une seconde
18'44''
gu
guest il y a 16 minutes
9'7''
gu
guest il y a 35 minutes
15'29''
bu
business il y a 57 minutes
18'6''
fr
freelance il y a 21 minutes
19'20''
ou
outsource il y a 37 minutes
16'48''
re
recovery il y a une heure
16'48''
in
insurance il y a 55 minutes
4'56''
an
anonymous il y a une heure
10'32''
an
anonymous il y a une heure
13'56''

Latest score list for Kakuro

La
Lawyer solved puzzle No#2yzed;
4'13''
gu
guest solved puzzle No#nmxr9;
15'20''
sa
sandwich solved puzzle No#nmjjr;
11'59''
pr
programs solved puzzle No#nmjjr;
7'49''
gu
guest solved puzzle No#x9y48;
9'35''
Ma
Mason solved puzzle No#4k85p;
10'42''
gu
guest solved puzzle No#89g9e;
15'28''
gu
guest solved puzzle No#4k85p;
7'10''
an
anonymous solved puzzle No#9nkrw;
15'0''
an
anonymous solved puzzle No#x9y48;
11'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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