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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/4k1qe

Latest score list for #4k1qe

an
anonymous a second ago
9'14''
Be
Benjamin 11 minutes ago
14'49''
gu
guest 9 minutes ago
15'3''
Ev
Evelyn 21 minutes ago
14'57''
ph
photography 49 minutes ago
8'8''
an
anonymous 32 minutes ago
11'45''
in
injury 43 minutes ago
16'3''
mo
motivation an hour ago
19'39''
sa
sandwich 46 minutes ago
9'3''
fa
family an hour ago
12'53''

Latest score list for Kakuro

gu
guest solved puzzle No#xg0zx;
19'28''
La
Lawyer solved puzzle No#xge6x;
16'4''
cr
crackstreams solved puzzle No#v0ev9;
3'55''
In
Internet solved puzzle No#29pj5;
13'44''
fr
freelance solved puzzle No#j8w0y;
18'24''
ch
chocolate solved puzzle No#7j684;
9'54''
an
anonymous solved puzzle No#16w1k;
14'44''
La
Lawyer solved puzzle No#q88n9;
19'27''
se
settlements solved puzzle No#4w524;
14'24''
fi
fishing solved puzzle No#4w524;
18'33''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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