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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kepe

Latest score list for #4kepe

Sh
Shopify a second ago
7'47''
gu
guest 7 minutes ago
10'20''
pr
programs 32 minutes ago
18'59''
ma
majority 36 minutes ago
12'24''
gu
guest 41 minutes ago
13'45''
fi
fishing an hour ago
15'17''
ma
makeup an hour ago
3'29''
ou
outsource 28 minutes ago
8'13''
Cl
Claim 52 minutes ago
17'42''
gu
guest an hour ago
19'27''

Latest score list for Kakuro

an
anonymous solved puzzle No#pqg5j;
15'27''
an
anonymous solved puzzle No#9gkdk;
4'1''
in
injury solved puzzle No#01q88;
19'55''
Lo
Loans solved puzzle No#01p58;
6'1''
sa
sandwich solved puzzle No#pqg5j;
13'27''
mo
motivation solved puzzle No#pqkng;
16'36''
mo
mortgage solved puzzle No#96rnw;
19'42''
in
insurance solved puzzle No#zpp0n;
19'20''
gu
guest solved puzzle No#96rnw;
10'26''
gu
guest solved puzzle No#jprm1;
8'58''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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