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Kakuro(Evil) https://gridpuzzle.com/kakuro/4kepe

Latest score list for #4kepe

gu
guest a second ago
7'16''
se
sell cash 11 minutes ago
17'5''
Do
Donate 10 minutes ago
15'3''
re
relief 11 minutes ago
11'21''
Do
Donate 34 minutes ago
16'46''
El
Elijah an hour ago
14'58''
La
Lawyer an hour ago
12'39''
Ma
Mason an hour ago
8'44''
gu
guest 50 minutes ago
16'39''
te
teriyaki an hour ago
16'0''

Latest score list for Kakuro

an
anonymous solved puzzle No#89v65;
14'57''
ma
makeup solved puzzle No#d0802;
3'22''
so
software solved puzzle No#6y425;
14'2''
In
Internet solved puzzle No#7k7z9;
14'2''
an
anonymous solved puzzle No#nmdmr;
19'1''
gu
guest solved puzzle No#89v65;
6'59''
Fi
Fitness solved puzzle No#6y425;
6'47''
Ha
Hail car solved puzzle No#vn4p4;
16'46''
gu
guest solved puzzle No#vnvwy;
12'38''
re
relief solved puzzle No#z5pgy;
17'0''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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