8
31
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31
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6
1
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7
8
9
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123
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Kakuro(Hard) https://gridpuzzle.com/kakuro/4wdv4

Latest score list for #4wdv4

sp
specialist il y a une seconde
12'25''
an
anonymous il y a 3 minutes
17'10''
pe
petrol il y a 9 minutes
7'34''
Cl
Classes il y a 46 minutes
3'31''
an
anonymous il y a 30 minutes
11'32''
gu
guest il y a 39 minutes
5'17''
Wi
William il y a 36 minutes
11'50''
da
damage il y a une heure
10'13''
te
teriyaki il y a une heure
3'38''
yo
youtube il y a 2 heures
5'20''

Latest score list for Kakuro

La
Lawyer solved puzzle No#2yzed;
4'13''
gu
guest solved puzzle No#nmxr9;
15'20''
sa
sandwich solved puzzle No#nmjjr;
11'59''
pr
programs solved puzzle No#nmjjr;
7'49''
gu
guest solved puzzle No#x9y48;
9'35''
Ma
Mason solved puzzle No#4k85p;
10'42''
gu
guest solved puzzle No#89g9e;
15'28''
gu
guest solved puzzle No#4k85p;
7'10''
an
anonymous solved puzzle No#9nkrw;
15'0''
an
anonymous solved puzzle No#x9y48;
11'34''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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