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Kakuro(Evil) https://gridpuzzle.com/kakuro/51n19

Latest score list for #51n19

an
anonymous a second ago
12'22''
an
anonymous 14 minutes ago
16'58''
an
anonymous 10 minutes ago
9'44''
so
software 28 minutes ago
9'10''
in
intergration 29 minutes ago
6'27''
sa
sandwich 50 minutes ago
12'9''
de
degree an hour ago
5'45''
gu
guest an hour ago
14'25''
We
Weight loss an hour ago
4'2''
Pr
Prestashop 2 hours ago
11'10''

Latest score list for Kakuro

Tr
Treatment solved puzzle No#lmr5z;
8'18''
gu
guest solved puzzle No#3epn7;
11'55''
an
anonymous solved puzzle No#l4058;
18'40''
ma
makeup solved puzzle No#3epn7;
14'39''
gu
guest solved puzzle No#3jvm9;
9'0''
Lo
Logan solved puzzle No#lmr5z;
4'46''
gu
guest solved puzzle No#3ep1k;
11'54''
re
relief solved puzzle No#l81vx;
8'3''
Cl
Claim solved puzzle No#l4058;
14'58''
Do
Donate solved puzzle No#lmr5z;
14'26''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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