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Kakuro(Evil) https://gridpuzzle.com/kakuro/51n19

Latest score list for #51n19

an
anonymous sekunti sitten
11'43''
so
software 10 minuuttia sitten
14'33''
gu
guest 14 minuuttia sitten
3'56''
El
Elijah 25 minuuttia sitten
9'54''
gu
guest 28 minuuttia sitten
19'35''
At
Attorney tunti sitten
6'56''
Ev
Evelyn 43 minuuttia sitten
6'1''
an
anonymous 23 minuuttia sitten
15'16''
an
anonymous tunti sitten
12'12''
gu
guest tunti sitten
3'20''

Latest score list for Kakuro

se
semrush solved puzzle No#enm24;
18'29''
an
anonymous solved puzzle No#m859r;
3'36''
gu
guest solved puzzle No#en0nn;
16'46''
an
anonymous solved puzzle No#enm24;
18'51''
da
damage solved puzzle No#vn9d9;
16'28''
an
anonymous solved puzzle No#enm24;
11'37''
an
anonymous solved puzzle No#2yg5y;
18'1''
an
anonymous solved puzzle No#x94r8;
7'53''
gu
guest solved puzzle No#m8v4q;
12'29''
an
anonymous solved puzzle No#m8v4q;
14'17''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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