17
28
28
12
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30
23
9
35
6
3
6
1
8
16
16
7
9
18
2
7
22
7
1
30
6
7
1
2
3
4
5
6
7
8
9
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~
123
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Kakuro(Easy) https://gridpuzzle.com/kakuro/6nnkr

Latest score list for #6nnkr

No
Noah a second ago
18'57''
sa
sandwich 17 minutes ago
18'42''
an
anonymous 13 minutes ago
11'52''
Ho
Hosting 29 minutes ago
16'22''
Ja
James 45 minutes ago
9'14''
be
beauty 25 minutes ago
5'31''
Ho
Hosting an hour ago
18'7''
In
Investing 2 hours ago
17'40''
an
anonymous 2 hours ago
17'16''
So
Sophia an hour ago
19'5''

Latest score list for Kakuro

fa
family solved puzzle No#9g9ww;
15'52''
gu
guest solved puzzle No#7nyj4;
8'30''
Ur
Urgent solved puzzle No#2kr49;
5'25''
fi
finance solved puzzle No#6wpnq;
16'39''
gu
guest solved puzzle No#pqywj;
18'54''
la
lawyer solved puzzle No#y18yp;
10'54''
gu
guest solved puzzle No#ex49n;
6'33''
gu
guest solved puzzle No#rwggy;
8'20''
Ch
Charlotte solved puzzle No#pqywj;
16'28''
la
lawyer solved puzzle No#xpx9x;
16'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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