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Kakuro(Evil) https://gridpuzzle.com/kakuro/6wm45

Latest score list for #6wm45

an
anonymous a second ago
4'29''
At
Attorney 7 minutes ago
18'51''
gu
guest 35 minutes ago
5'15''
re
relief 22 minutes ago
4'36''
be
beauty 33 minutes ago
19'27''
in
insurance 22 minutes ago
17'26''
an
anonymous an hour ago
6'46''
an
anonymous 42 minutes ago
9'59''
gu
guest an hour ago
14'16''
Fi
Fitness 2 hours ago
12'0''

Latest score list for Kakuro

fa
family solved puzzle No#9g9ww;
15'52''
gu
guest solved puzzle No#7nyj4;
8'30''
Ur
Urgent solved puzzle No#2kr49;
5'25''
fi
finance solved puzzle No#6wpnq;
16'39''
gu
guest solved puzzle No#pqywj;
18'54''
la
lawyer solved puzzle No#y18yp;
10'54''
gu
guest solved puzzle No#ex49n;
6'33''
gu
guest solved puzzle No#rwggy;
8'20''
Ch
Charlotte solved puzzle No#pqywj;
16'28''
la
lawyer solved puzzle No#xpx9x;
16'13''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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