14
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26
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31
12
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9
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34
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11
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28
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22
9
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3
23
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9
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42
33
17
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9
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~
123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6wwqx

Latest score list for #6wwqx

gu
guest a second ago
10'24''
Re
Recovery 4 minutes ago
7'13''
cr
credit 37 minutes ago
12'58''
wo
workforce 17 minutes ago
3'22''
li
lightroom 15 minutes ago
6'28''
wa
warranty 29 minutes ago
3'41''
fi
fishing an hour ago
12'43''
Do
Donate an hour ago
5'43''
fi
finance 30 minutes ago
6'38''
an
anonymous 43 minutes ago
10'32''

Latest score list for Kakuro

Av
Ava solved puzzle No#4ggv4;
10'5''
Wo
Workers solved puzzle No#4ggv4;
16'33''
ou
outsource solved puzzle No#y9y71;
12'12''
an
anonymous solved puzzle No#ddd8j;
15'31''
an
anonymous solved puzzle No#598q0;
15'27''
an
anonymous solved puzzle No#598q0;
18'3''
st
stock price solved puzzle No#4ggv4;
17'37''
mo
motivation solved puzzle No#8vkyx;
5'20''
At
Attorney solved puzzle No#4ggv4;
19'43''
an
anonymous solved puzzle No#8vkyx;
5'19''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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