23
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38
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25
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15
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22
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41
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3
16
6
10
9
1
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8
9
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Kakuro(Evil) https://gridpuzzle.com/kakuro/6y1rj

Latest score list for #6y1rj

gu
guest a second ago
4'19''
ph
phone 17 minutes ago
6'9''
so
social 37 minutes ago
15'1''
se
semrush 27 minutes ago
9'30''
bu
business 43 minutes ago
18'19''
de
degree 20 minutes ago
8'32''
Tr
Treatment an hour ago
6'39''
Ja
Jacob 28 minutes ago
17'47''
El
Elijah an hour ago
7'3''
an
anonymous an hour ago
13'38''

Latest score list for Kakuro

Ma
Mason solved puzzle No#wevpe;
16'56''
an
anonymous solved puzzle No#ek41n;
15'6''
an
anonymous solved puzzle No#xgkrd;
8'21''
ov
overtons solved puzzle No#q80rv;
17'2''
Am
Amelia solved puzzle No#yvpyn;
17'14''
gu
guest solved puzzle No#5kpx0;
14'26''
Sh
Shopify solved puzzle No#vrmwd;
4'11''
te
technology solved puzzle No#16rk0;
7'14''
Tr
Trading solved puzzle No#dpyq2;
9'27''
Ab
Abigail solved puzzle No#mjv82;
19'31''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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