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123
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Kakuro(Evil) https://gridpuzzle.com/kakuro/wyv4q

Latest score list for #wyv4q

At
Attorney a second ago
7'59''
an
anonymous 14 minutes ago
19'57''
gu
guest 19 minutes ago
16'14''
At
Attorney 42 minutes ago
11'29''
Cl
Claim an hour ago
12'30''
El
Elijah 50 minutes ago
16'8''
se
sell cash 24 minutes ago
10'15''
gu
guest 2 hours ago
4'0''
gu
guest an hour ago
13'15''
an
anonymous an hour ago
15'21''

Latest score list for Kakuro

an
anonymous solved puzzle No#lzw6e;
15'52''
gu
guest solved puzzle No#l99px;
7'35''
me
medical solved puzzle No#l4q9g;
7'4''
At
Attorney solved puzzle No#wrr1y;
14'51''
El
Electricity solved puzzle No#l5m19;
15'15''
gu
guest solved puzzle No#l4q9g;
14'9''
gu
guest solved puzzle No#ov2kd;
8'51''
an
anonymous solved puzzle No#3ed62;
9'23''
Re
Recovery solved puzzle No#kd80m;
19'9''
Wi
William solved puzzle No#l99px;
4'24''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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