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Kakuro(Evil) https://gridpuzzle.com/kakuro/7554k

Latest score list for #7554k

pr
programs há um segundo
14'14''
Au
Automotive 19 minutos atrás
6'20''
pr
programs 7 minutos atrás
19'42''
so
software 42 minutos atrás
11'4''
an
anonymous 46 minutos atrás
7'28''
li
lightroom há uma hora
15'53''
me
medical há uma hora
19'10''
gu
guest há uma hora
11'4''
an
anonymous há uma hora
8'13''
an
anonymous há uma hora
18'23''

Latest score list for Kakuro

gu
guest solved puzzle No#pp52r;
13'19''
sa
sandwich solved puzzle No#2k4m5;
3'56''
re
refinancing solved puzzle No#2k4m5;
5'30''
an
anonymous solved puzzle No#591gr;
14'20''
an
anonymous solved puzzle No#pp52r;
4'23''
Am
Amelia solved puzzle No#y9x81;
19'9''
gu
guest solved puzzle No#jpq8e;
15'7''
an
anonymous solved puzzle No#jpdq4;
19'29''
mo
mortgage solved puzzle No#7n8r1;
8'42''
gu
guest solved puzzle No#7n8r1;
18'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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