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Kakuro(Evil) https://gridpuzzle.com/kakuro/75ymj

Latest score list for #75ymj

Em
Emma a second ago
7'36''
Li
Liam 3 minutes ago
19'51''
so
social 7 minutes ago
5'26''
so
social 37 minutes ago
16'56''
gu
guest an hour ago
8'36''
Mi
Mia 54 minutes ago
14'0''
ch
chocolate an hour ago
7'34''
gu
guest 2 hours ago
4'26''
an
anonymous 54 minutes ago
7'13''
an
anonymous 46 minutes ago
13'22''

Latest score list for Kakuro

ma
magento solved puzzle No#9w1jk;
15'1''
ph
photography solved puzzle No#8kqdk;
16'9''
gu
guest solved puzzle No#v0y6k;
14'32''
te
technology solved puzzle No#9nwjq;
18'44''
fi
fishing solved puzzle No#9qr5w;
4'43''
in
insurance solved puzzle No#xw6r1;
14'49''
an
anonymous solved puzzle No#4dxxg;
10'15''
Re
Rehab solved puzzle No#1pkk0;
9'39''
Fi
Fitness solved puzzle No#8kqdk;
15'8''
Ev
Evelyn solved puzzle No#d0nn7;
6'36''

How to play Kakuro

Kakuro rule

The object of a kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

The puzzle consists of a playing area of filled and empty cells similar to a crossword puzzle. Some black cells contain a diagonal slash from top left to bottom right with numbers in them, called "the clues". A number in the top right corner relates to an "across" clue and one in the bottom left a "down" clue.

Kakuro is to insert digits from 1 to 9 into the white cells to total the clue associated with it. However no digit can be duplicated in an entry. For example the total 6 you could have 1 and 5, 2 and 4 but not 3 and 3.

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